Discord - Posted: 09-27-2017 08:56 PM by John

You can now keep a closer eye on development in our Discord!

Keep track of development on our Discord

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Closed Alpha Signup! - Posted: 08-21-2017 12:46 AM by John

Closed alpha testing for Ruinic will be an ongoing opportunity to have an early stab at the game and its mechanics before an official beta release. Please note that all progress made during the closed beta will be wiped, and that the closed alpha mechanics and implementation may change dramatically between now and an official release. If you are interested in being apart of this progress and would like to leave your mark as an early supporter, reply below!

About Ruinic - Posted: 08-21-2017 12:44 AM by John

About the Game

Lore Summary
Coming Soon!

The Jist
Ruinic is a competitive multiplayer dungeon crawler -- CMDC for short. The objective of the game is to farm loot, hone your skills, discover ancient and forgotten secrets, and compete with other players via a comprehensive ranking system. In addition to this, Ruinic will feature a strong social elements, tied together by bosses, puzzles, and defense against vicious player killers, all of which will require players to team up in order to be the most effective. Ruinic also features randomly generated content, to keep you on your toes with something new to explore around every corner!

Gear and skills
Unlike most other dungeon crawlers and RPGs, your character will not be locked to any one class; rather, your characters skill will be determined through a combination of how much time they've put into utilizing that particular skill and the abilities of the gear they're using. The skills in Ruinic will be centered around four different types of game play: Damage, Tanking, Healing, and Necromancy. All of these game play types will have to work in harmony in order for the players to survive the harsh environments in which they find themselves. Players may also create unique gear builds in order to hybrid between these roles and secure all the treasures of their adventures for themselves. The first three types of game play are pretty standard in most games, but the fourth is unique to Ruinic. More about these skills can be found below.

  • Damage - As should be obvious, the purpose of damage builds is to unleash as much destruction upon foes as possible. It is vital that enough damage is done in order to assure that the Tank is not overwhelmed and that the Necromancer is able to fulfill its role.
  • Tank The purpose of the tank is to concentrate the wrath of enemies upon itself and soak up as much of their damage as possible.
  • Healer The purpose of the healer is to, as simply put as possible, ensure that everyone stays alive
  • Necromancer The Necromancer plays an extremely important role. The purpose of Necromancy is to harvest the life force of dead foes and channel it into forms of energy usable by other roles. Without the Necromancer, the Tank, Damage, and Healing roles cannot effectively perform their jobs.

Dungeons, which will make up the majority of content within the world of Ruinic will be massive, sprawling, randomly generated labyrinths filled to the brim with monsters, traps, puzzles, and other players. There are a range of different dungeon types and complexities, ensuring a never ending festival for grinding up monsters. Dungeons that were particularly enjoyable can be purchased with currency and bound to your account, allowing you to make an additional run once per day.

Player-versus-player interactions in Ruinic will be very similar to older hardcore ORPGs such as Tibia, where player killing can be extremely rewarding, but potentially disastrous should you decide to take a risk and slay your fellow explorers. Past a particular introductory level, which is yet to be determined, the initiation of a PVP battle will be unrestricted aside for some severe penalties for the initiating player. If you are successful in slaying your opponent, you will receive the treasures they have acquired in their backpack as well as some of the experience they gained while in the dungeon, but, if you are unsuccessful, there are some rather nasty consequences! Initiate PVP by raiding an enraged dungeon. Enraged dungeons are a special type of dungeon where there is greater treasure and experience to be found, but you are left vulnerable to assaults by other players who will want to take some of your treasure for their own.

Hub Citites
The hub cities are where players will congregate to interact, buy and sell their amassed loot, host clan events, and participate in various other social activities. Players will be able to set up their own custom stocked shops, where you can set your own prices and allow other players to swing by and see what you have up for grabs. More information will be released about hub cities as we move forward in development, but expect an update about the first city, Thelara, to be released very soon!


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Ruinic Update 8/20/17 - Kickstarted Again! - Posted: 08-21-2017 12:42 AM by John

Good evening, everyone!

I'm proud to announce that work to my longstanding project, Ruinic - a competitive 2D dungeon crawler, has been resumed! Stay tuned for updates, continued closed alpha access, beta release, and more!