Closed alpha testing for Ruinic will be an ongoing opportunity to have an early stab at the game and its mechanics before an official beta release. Please note that all progress made during the closed beta will be wiped, and that the closed alpha mechanics and implementation may change dramatically between now and an official release. If you are interested in being apart of this progress and would like to leave your mark as an early supporter, reply below!
About the Game
Ruinic is a competitive multiplayer dungeon crawler -- CMDC for short. The objective of the game is to farm loot, hone your skills, discover ancient and forgotten secrets, and compete with other players via a comprehensive ranking system. In addition to this, Ruinic will feature a strong social elements, tied together by bosses, puzzles, and defense against vicious player killers, all of which will require players to team up in order to be the most effective. Ruinic also features randomly generated content, to keep you on your toes with something new to explore around every corner!
Gear and skills
Unlike most other dungeon crawlers and RPGs, your character will not be locked to any one class; rather, your characters skill will be determined through a combination of how much time they've put into utilizing that particular skill and the abilities of the gear they're using. The skills in Ruinic will be centered around four different types of game play: Damage, Tanking, Healing, and Necromancy. All of these game play types will have to work in harmony in order for the players to survive the harsh environments in which they find themselves. Players may also create unique gear builds in order to hybrid between these roles and secure all the treasures of their adventures for themselves. The first three types of game play are pretty standard in most games, but the fourth is unique to Ruinic. More about these skills can be found below.
Good evening, everyone!
I'm proud to announce that work to my longstanding project, Ruinic - a competitive 2D dungeon crawler, has been resumed! Stay tuned for updates, continued closed alpha access, beta release, and more!