Ruinic is a competitive multiplayer dungeon crawler -- CMDC for short. Inspired by generations of role-playing and action adventure games, from the early days of living-room D&D and DOS MUDs, to explosion of online role-playing and action adventure games in the early 20s, Ruinic has a rich, deeply inspiring history behind it. Ruinic seeks to recapture the hardcore feeling that was once found in many of these games, where every choice, spell cast, monster slain, and mistake made has a real impact on the progress of your adventurer. Playing as an one adventurer amongst many, the object of Ruinic is to farm loot, hone your skills, discover ancient and forgotten secrets, and prove yourself as a renown adventurer and champion. Being an online game, Ruinic will also feature compelling social elements. Explore the many dungeons, caves, jungles, and labyrinths with friends, slaying creatures from the darkest corners of the world, solving puzzles, and aiding each other in defense against other, not so friendly players who would like nothing more than to claim your treasures as their own! Tying this all together is perhaps the most important component of Ruinic, the Other Realm, a mere shadow of our own world inhabited by unspeakable horrors, treasure, and power. Always reshaping and forming, the dungeons and labyrinths of the Other Realm are randomly generated so as to provide a continuous stream of playable content, adventures, and stories for you to take part in.


Other Realm

A mere shadow of our own reality, the shadow realm has plagued the inhabitants of these lands since the ancient times. Once used as a leverage of power by an oligarchic class of rulers against the masses, the Other Realm contains within it hell itself, but, buried within its depths, unfathomable power and riches. Sealed by the Old Guard during the great revolution of our ancestors, generations passed in utopian bliss, ignorant of the fine line between our world and that which lies deep within. Despite the best efforts and deliberation of the Old Guard, the corruption of the Other Realm still remained within our world, festering in the darkest corners of the hearts of men: greed, hatred, and the lust for domination. A secret order has existed through the ages since the seal was placed, made up of those who seek the power of their dethroned forefathers. Conspiring in the shadows, this order practices in the dark knowledge and magic that once powered their great empire. Successful in their endeavors, the seal has ruptured, fracturing the scars between our world and the shadows, unleashing the untamed wrath of the horrors within. We now stand on a brink, our very existence in turmoil. The barricades that were once erected by our ancestors in their crusade now stand as the last line of defense against hell itself. Would-be adventurers from all walks of life, much like yourself, have summoned to claim for themselves the glory and treasures of this fight.


Gear and Skills

Unlike most other dungeon crawlers and RPGs, your character will not be locked to any one class; rather, your characters skill will be determined through a combination of how much time they've put into utilizing that particular skill and the abilities of the gear they're using. The skills in Ruinic will be centered around four different types of game play: Damage, Tanking, Healing, and Necromancy. All of these game play types will have to work in harmony in order for the players to survive the harsh environments in which they find themselves. Players may also create unique gear builds in order to hybrid between these roles and secure all the treasures of their adventures for themselves. The first three types of game play are pretty standard in most games, but the fourth is unique to Ruinic.
  • Damage: As should be obvious, the purpose of damage builds is to unleash as much destruction upon foes as possible. It is vital that enough damage is done in order to assure that the Tank is not overwhelmed and that the Necromancer is able to fulfill its role. Tank The purpose of the tank is to concentrate the wrath of enemies upon itself and soak up as
  • Tank: The purpose of the tank is to concentrate the wrath of enemies upon itself and soak up as much of their damage as possible.
  • Healer: The purpose of the healer is to, as simply put as possible, ensure that everyone stays alive
  • Necromancer: The Necromancer plays an extremely important role. The purpose of Necromancy is to harvest the life force of dead foes and channel it into forms of energy usable by other roles. Without the Necromancer, the Tank, Damage, and Healing roles cannot effectively perform their jobs.

Dungeons, which will make up the majority of content within the world of Ruinic will be massive, sprawling, randomly generated labyrinths filled to the brim with monsters, traps, puzzles, and other players. Entrances to these dungeons will appear to the overworld occasionally, so players should always be on their toes to be the first ones to jump in, explore, and amass untold riches. After a set amount of time has passed, dungeons will begin to become unstable and collapse in on themselves. Players should then quickly evacuate, as a stray piece of ceiling, fire storm, or chasm in the ground could see that much of their acquired treasure is lost.

Player-versus-player interactions in Ruinic will be very similar to older hardcore ORPGs such as Tibia, where player killing can be extremely rewarding, but potentially disastrous should you decide to take a risk and slay your fellow explorers. Past a particular introductory level, which is yet to be determined, the initiation of a PVP battle will be unrestricted aside for some severe penalties for the initiating player. If you are successful in slaying your opponent, you will receive the treasures they have acquired in their backpack as well as some of the experience they gained while in the dungeon, but, if you are unsuccessful, there are some rather nasty consequences! Upon attacking another player in a dungeon, you will receive a red skull, which will last for a duration of time scalable to the difference between your level and the victims. This could range anywhere from 30 minutes for a player who is equal to or greater than your level, to an hour for players who are of a much lower level. If you die while skulled, you will not only lose all of the acquired items within your backpack, but also your equipped gear and the experience acquired from the dungeon you were skulled in, as well as every dungeon you visited after you received your skull. If you attempt to enter a hub city while still skulled, not only will you have guards to fend off who will have been warned of your treachery, but players will also be able to attack you without penalty, so it's best to wait out the heat before trying to resurface!

Hub Cities
The hub cities are where players will congregate to interact, buy and sell their amassed loot, host clan events, and participate in various other social activities. Players will be able to set up their own custom stocked shops, where you can set your own prices and allow other players to swing by and see what you have up for grabs. More information will be released about hub cities as we move forward in development, but expect an update about the first city, Thelara, to be released very soon!